It is one of
the main 3D exchange formats as used by many 3D tools, it contains a
model that can be used and shared across a variety of digital modeling
and content creation programs. Although an FBX file contains the mesh
data, it also stores data about cameras, lights, NURBS, and the other elements of a 3D scene.
It can be used in EEXAR, the rules to follow when creating the 3D Model are the following ones:
- Make the mesh double-sided (more about it in Blender here)
- Use a left handed coordinate system
- Use Z-up and X-forward
- Only
use 7100 FBX version or later
- Do not exceed 50Mb
Example (in Blender):
You can see on the picture below an example of FBX, each of the Mesh has one Material assigned, but you can have more.
Upload FBX files
To upload a FBX file
- Navigate to the Media associated view of a product.
- Click the 3D Models upload panel.
- Select the FBX tab.
- Select your .fbx file.
- Click Upload.
OBJ files
The
OBJ file format is a simple data-format that represents 3D geometry
alone — namely, the position of each vertex, the UV position of each
texture coordinate vertex, vertex normals, and the faces that make each
polygon defined as a list of vertices, and texture vertices. It
basically contains the mesh and its textures without any information
concerning the cameras, lights, animations and so on.
It can be used in EEXAR, the rules to follow when creating the 3D Model are the following ones:
- Export your texture files (.png or .jpeg) separately from the .obj file.
- Generate the .mtl file that will map the textures
- Make the mesh double-sided
- Use a left handed coordinate system
- Use Z-up and X-forward
- Do not exceed 50Mb
Example (in 3D Max):
You can see on the picture below an example of OBJ, each of the Mesh has one Material assigned, but you can have more.